![]() ![]() : Exception has been thrown by the target of an invocation. When I enable the mod, an error message pops up In CSUR roads, we set maxTurningAngle=75 (maxTurningAngleCos=0.2588) to allow for some flexibility in the intersection angle.Hello ther iam using mods form steam (TM:PE v11.3.1 LABS (Traffic Manager: President Edition)) However, in this case the desired effect is the median of the branched road comes to an end right before the intersection (left road in the above screenshot), and this has to be achieved by setting maxTurningAngle < 90. Therefore, if the maxTurningAngle=90 is used for continuous median (right road in the above screenshot), one obtains a similar effect as is expected for a monorail/tram intersection. Because the maxTurningAngle is 90°, the monorail is connected through a direct connect road only in the left. In the screenshot above the turning angle of monorail is exactly 90° in the left and slightly larger than 90° in the right. This allows for making rail transit networks above or on the road turn at an intersection. In vanilla roads, the maxTurningAngle is 90°. This leads to the need of setting an acute maxTurningAngle for continuous medians, because the maxTurningAngle is the maximum angle by which the game tries to create direct connect nodes. Specifically, the continuous median is a direct connect node triggered by a connect group (e.g., WideTram and NarrowTram), and most CSUR roads have connect group originally designed for trains and at-grade tram intersections. For example, when traffic lights are turned off for a T-junction of CSUR roads, the median and markings on the straight road is not broken so that one does not have to plop medians and markings manually to achieve such effect as in vanilla roads. MaxTurningAngle < 90 degrees is necessary for implementing continuous median toggled by traffic lights. ![]()
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